Vectors

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4.1
  • Vectors as displacements in the plane and in three dimensions.
  • Components of a vector; column  representation;

Algebraic and geometric approaches to the following:

  • the sum and difference of two vectors; the zero vector, the vector −v ;
  • multiplication by a scalar, kv ; parallel vectors;
  • magnitude of a vector, |v| ;
  • unit vectors; base vectors; i, j and k;
  • position vectors 
  • Link to three-dimensional geometry, x, y and z- axes.
  • Components are with respect to the unit vectors i, j and k (standard basis).
  • Applications to simple geometric figures are essential.
  • The difference of v and w is v − w = v + (−w) . Vector sums and differences can be represented by the diagonals of a parallelogram.
  • Multiplication by a scalar can be illustrated by enlargement.
  • Distance between points A and B is the magnitude of 
  • Appl: Physics 1.3.2 (vector sums and differences) Physics 2.2.2, 2.2.3 (vector resultants).
  • TOK: How do we relate a theory to the author? Who developed vector analysis: JW Gibbs or O Heaviside?
4.2
  • The scalar product of two vectors.
  • Perpendicular vectors; parallel vectors.
  • The angle between two vectors.
  • The scalar product is also known as the “dot product”.
  • Link to 3.6, cosine rule.
  • For non-zero vectors, v w = 0 is equivalent to the vectors being perpendicular For parallel vectors, w = kv , |v ⋅w| = |v| |w| .
 
4.3 Vector equation of a line in two and three dimensions: r = a + tb .
  • Relevance of a (position) and b (direction).
  • Interpretation of t as time and b as velocity, with |b| representing speed.
  • Aim 8: Vector theory is used for tracking displacement of objects, including for peaceful and harmful purposes.
  • TOK: Are algebra and geometry two separate domains of knowledge? (Vector algebra is a good opportunity to discuss how geometrical properties are described and generalized by algebraic methods.)
4.4
  • Distinguishing between coincident and parallel lines.
  • Finding the point of intersection of two lines.
  • Determining whether two lines intersect.
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